Unity move to position smoothly. any solutions or even other way to do it? using System.
Unity move to position smoothly. MovePosition from FixedUpdate (isKinematic+Extrapolate).
Detaljnije
I have seen that one way to do this is using Unity's Quanternion object. That works correctly but instead of smoothly going to the new position it snaps. I can’t figure out how to make it work correctly. y, xPosition. public Transform player; public Vector3 targetPosition; public float smoothFactor = 2; void Update() {. Collections; public class FollowCamera : MonoBehaviour { public float interpVelocity; public float minDistance; public float followDistance; public GameObject target; public Vector3 offset; Vector3 targetPos; // Use this for initialization void Start Aug 20, 2018 · I am seeing the debug statements, it is in fact moving the player. 2f; public void ButtonLeft () { Camera. But it’s opening in a blink of an eye, i want it to open realistic, like using lerp or something but i dont know how and all the other feeds about Jun 1, 2015 · transform. Then after some looking online i Apr 17, 2020 · Camera set to follow B (smoothly moves from A to B as expected) Camera set to follow null and transform. When the player is at position 0 the camera is also at position 0 and is close up (smaller orthographic size). Mar 27, 2014 · //move towards a target at a set speed. My goal is to make my character pickup a weapon smoothly, point being when I change the position: weapon. normalized * speed *Time. ᐅGet the full Source Code Bundle to my Unity Tutorials 🤓https://sam- Nov 14, 2014 · Instead of directly setting the position of the camera every time, you can declare a public Vector3 to use as a target. position = newCarPos;. 0512155,0. CubePhysics March 11, 2016, 10:46pm 1. Mar 16, 2013 · Hello, Been searching for a while but all solutions for moving appear to use a coroutine. position, 10) as well as. Quick responses are highly appreciated. This is what I have done by the moment: //Set the end position finishTransformPosition = new Vector3( Mathf. Dec 4, 2022 · In this video I delve into the application of functions into game development. Aug 11, 2015 · This should be simple, I know, but for some reason, I can’t seem to wrap my mind around it… I want to move an object from one position to another in X number of seconds. com/donPabloPackages: essential assetes I use : https://drive Mar 23, 2017 · So with my computer connected to the network, I can receive and use the flow of data (positions of the drone) directly in Unity. (Won’t a slerp come into play when trying to make the cube return smoothly to the starting position?) My script is not Mar 22, 2019 · You could do this using a coroutine as follows (assuming Origin and Destination are defined positions): public IEnumerator moveObject() {. deltaTime in the Update method. That’s fine. velocity = velocity move in a continuous way, which means the rigidBody may collide with other rigidBodys. MovePosition and rb. 466473), 0. float totalMovementTime = 5f; //the amount of time you want the movement to take. position to end. 0f; //First establish some variables private Vector3 fp; //First Aug 17, 2022 · Now i have it like when i click the button, it moves to the position instantly, i want it to smooth it out. GetMouseButton(0)|| player. Rotate(0,90,0); is working but it is not rotating the object smoothly. Jun 5, 2020 · serdechny June 5, 2020, 3:28pm 1. MoveTowards require are the following: 1 parameter is the actual position 2 parameter is the position that you want to move May 4, 2016 · Hi guys, this question may be stupid, but I cant get my head around with this. MoveTowards or other lerp functions and Time. Sep 23, 2020 · I’ve been trying to work on a stealth game where precise, smooth movement is key. It takes it as a value between 0 and 1 with 1 being 100 percent of the interpolation. And do not forget to enable the interpolation on your rigidbody. position instead of MovePosition. This works by setting the Position property of an object’s Transform component to a new position. MoveTowards(Camera. You can multiply Time. This part works fine. Lerp (transform. Regards, Nov 3, 2021 · To make the movement smooth you can use Time. 5, 0 or 1. 2 units between transform and the targetPosition, then move the transform until that distance. So I have my start position, my end position, I can calculate the distance between the two position , and I know my Gameobject have to move with a constant speed to my end point in 1 second. TransformPoint (0, height, distance); transform. Jul 3, 2021 · (which allows you to do movement within a separate space, such as moving an object inside a moving spaceship without recalculating position based on the spaceship position) To set the local position of an object similarly to setting the world position you assign a vector3 value, however this vector3 is relative to the center of the object Jan 29, 2015 · If you need your object to move smoothly upward at a constant speed (without acceleration), use rigidbody. Jan 28, 2017 · Unfortunately that doesn’t solve it. . Steps Create script SmoothCameraFollow. deltaTime); } As we talked about in the beginning the code takes the sprite from transform. MovePosition is the proper way to move it. Lerp (oldCarPos, newCarPos, Time. MovePosition from FixedUpdate (isKinematic+Extrapolate). Jul 3, 2021 · Script not taking frame rate into consideration when moving an object without a rigidbody. In order to do that I’m trying to make a simple game in which a cube moves smoothly to wherever the user touches the screen. deltaTime Dec 8, 2018 · This should give your some idea of how to move a rigidbody to a specific location: using UnityEngine; /// <summary> /// Simple example - add this to an object in the scene, hit the space bar. y + distToPlayer, ref velocity. Clamp(xPosition. When the player is at position 1 the camera is also at position 1 and is zoomed out (larger orthographic size). Look at this (rigidbody. deltaTime amount. In the above example, we are transitioning towards the new position by 20%, per update. In this game the GameObject which is a RigidBody moves constantly along the X-axis, and the user can control the Y-axis with touch control, the touch has to follow the movement with an offset so the GameObject changes Y-axis no matter where the user puts his finger Dec 28, 2010 · I want the main camera to follow a spaceship. MovePosition to move a Rigidbody, complying with the Rigidbody's interpolation setting. To do that, I use Unity UI components: ScrollRect + Autolayout (Vertical layout) + Text (labels) + Input Field. position = Vector2. deltatime to increment the third input. Here is a quick overview of the problem: Character Controller: - Pro: Movement is Oct 1, 2016 · I wanted to know if there is a method on which I can rotate an object with an angle given (a float to be precise), I use trigonometry to calculate the angle between the two objects in a (x, z) plane Jun 13, 2014 · Hi! I am working in a car game. i am trying to change the position of the cameraposition smoothly from player to enemy. AddForce works too but I need to start and stop that movement in just 0. main. deltaTime); Mar 5, 2015 · If I am pressing the button, if there is still distance more than 0. com/notsnackySupport me on Patreon : https://www. I recommend you to take a look at there. Aug 28, 2013 · I am attempting a simple script to swing a door open in Unity. deltaTime * damping); // code for rotation } However, as the target (my spaceship) moves forward Dec 30, 2016 · Smooth damp is for motion that never exactly reaches its target or doesn’t use an explict time to reach it, perfect for things like Camera following a target with some elasticity, since a camera doesn’t need to focus exactly on a point and in fact actually makes the motion feel more organic. At the moment ive made it so on collision with my projectile the script in my portal object transforms the player position to the portals position. position; //first, check to see if Smooth camera follow in Unity. patreon. And when the player is in between the two positions the Aug 12, 2014 · I’ve been working on the following script (am new to scripting). See Nov 19, 2021 · So my player shoots a projectile and once it collides with a portal my player teleports to the new location, however i would prefer if my player moved smoothly to the new location instead of teleporting instantly. position, wantedPosition, Time. 5) in a smooth transition Nov 30, 2014 · A simple solution is immediately after the Lerp function actually set the object's position to the desired position. velocity = velocity is a similar option. position, end. velocity and set the values to the speed that you want your object to move on each axis. Jan 7, 2013 · Rigidbody. Both rb. The position occurs in world space. 0f); carObject. 6){. "Smooth Rotation tutorial in Unity" C Use the MoveTowards member to move an object at the current position toward the target position. while (Vector3. this video includes both 2d and 3d tutorials. Then it moves smoothly in any direction untill I rotate it again. You could move the lerp outside of your if statement, like so; private Vector3 _cam; public Transform Trans; public float Mar 22, 2019 · You could do this using a coroutine as follows (assuming Origin and Destination are defined positions): public IEnumerator moveObject() {. Nov 19, 2021 · So my player shoots a projectile and once it collides with a portal my player teleports to the new location, however i would prefer if my player moved smoothly to the new location instead of teleporting instantly. y, player. position; it changes the position immediately, I tried to use: weapon. position + move) rb. I attached the following code to the camera: void Update () { // target is the spaceship's transform Vector3 wantedPosition = target. position). I started with Mar 17, 2019 · The third parameter of the Lerp method takes a percentage between the two vectors. Generic; using UnityEngine; public class CameraMover : MonoBehaviour { public float moveAmount = 19. carObject. Smoothed the movement and made it frame-independant by using Time. WHAT YOU SEE Object 1: Moving by setting transform. Oct 31, 2016 · Easing means moving gradually as time goes on. Here’s my code, so far I have the camera moving from fpvPoint to tpvPoint just fine, but it snaps instantly into Mar 11, 2016 · In my game I want the camera to smoothly move to a certain position. position, Time. position. using UnityEngine; using System. Teleporting a Rigidbody from one position to another uses Rigidbody. I want to make it so the player can only move/jump to the position of the mouse click (if that makes sense) I know how to do that, but I dont know the best way to do it smoothly, or anyway to do it really…I have no idea how to make it move to the position smoothly, so any help would be greatly appreciated thank you! Apr 25, 2019 · You can use this block of code to smooth out the movement of the player. Disable gravity by setting the "Gravity Scale" to 0. Here is the default Lerp syntax for Vector3. In this video you will learn how to Smoothly Rotate a Game Object in Unity. (so that code have to be attached to "char1") Endposition minus Startposition gives you the vector (direction) as Vector3 type. Basically, what I want to do is move an object smoothly in Unity scene according to the movement of the drone using this data flow. The t variable holds the percentage of the animation time that has elapsed, and this value is used as the third argument to the Lerp function, which calculates the intermediate position for the game object. I am able to mouse click on object enabling it to spin and slow down over time. Lerp (weapon. Or you can add a vector to an object’s position, to move it by a set amount in a specific direction. here's what it should look like. y > transform. Here's the relevant code I'm working with: Oct 13, 2020 · Move smooth from one position to another. Mar 11, 2016 · How to smoothly change position - Questions & Answers - Unity Discussions. Oct 5, 2010 · Here is a simple and effective camera smooth follow script with few more options you should see…source github. deltaTime to get m/s instead of m/frame Also be sure to select a proper interpolation method for your rigidbody, otherwise you are going to get strange Aug 26, 2021 · And, if you want to ease the movement of the object so that it follows the mouse smoothly, starting and stopping more slowly, you can do that by using Smooth Damp. 2. I receive every second through a TCP Protocol a position, where my Gameobject have to move. Normalized gives Nov 5, 2016 · C# Only please This is also a 3D project semi-top down view. MovePosition function. Lerp function. Collections; using System. I notice in the video the player (rocket) looks at the new position and smoothly goes into it’s next When Rigidbody interpolation is enabled, Rigidbody. I’m trying to make my game object move to a random object in the array called nodes. Dec 19, 2014 · I am making a 2. Control the speed of movement with the maxDistanceDelta parameter. Your code should now look like this: Nov 19, 2021 · So my player shoots a projectile and once it collides with a portal my player teleports to the new location, however i would prefer if my player moved smoothly to the new location instead of teleporting instantly. MovePosition(transform. position = newCarPos; Sep 19, 2016 · Related Posts Animating Rotations through Code in Unity Synchronizing Idle, Walk and Run animations with a NavMeshAgent in Unity Siren Song, Devlog #3: But With More Dogs Unity: Working with Custom HLSL Functions in Shader Graph Unity: Accessing Private and Protected Fields from the Inspector Oct 14, 2021 · The most straightforward method of changing an object’s position in Unity is to set it directly, which will instantly move it to a new vector 3 position in the world. Mar 11, 2016 · In my game I want the camera to smoothly move to a certain position. Lerping will smoothly blend from position a to position b, read the lerping section below for more info! Nov 30, 2014 · A simple solution is immediately after the Lerp function actually set the object's position to the desired position. However, after doing this, the guy moves very quickly, and increasing the movementTime variable crashes Unity. y, smoothTimeY); if(Input. 0f” on the z axis and when you swipe down it does the same downwards. This is a good start, and useful to understand how the method works. { // Avergae move speed in Unity units per second [SerializeField] float Mar 11, 2016 · In my game I want the camera to smoothly move to a certain position. localPosition, Destination) > 0) {. Aug 25, 2012 · I think I got it: var target : Transform; //your "node1" var speed : float; //movespeed function Update() { transform. Currently this means the user can click on the object, and other Oct 29, 2013 · A couple of days ago I’ve started learning how to use Unity for mobile games. MovePosition(move) to rb. deltaTime * smoothFactor); } Apr 17, 2018 · hey there first of all, i am pretty new to coding. /// </summary> public class LerpExample : MonoBehaviour { [SerializeField] Rigidbody rb; // You can reference in inspector or get it however [SerializeField] float Oct 14, 2021 · The most straightforward method of changing an object’s position in Unity is to set it directly, which will instantly move it to a new vector 3 position in the world. SmoothDamp(transform. Lerp as also the Vector3. Object 3 Oct 14, 2021 · The most straightforward method of changing an object’s position in Unity is to set it directly, which will instantly move it to a new vector 3 position in the world. Translate((target. Then you lerp the position of the camera on each Update() until you reach the target. It does always return the second vector, which would be the new position I want it to go to. The problem I’m having is that a coroutine works outside of the update function, so the update can still do it’s thing. MoveTowards(), but will take any solution. localPosition, targetPosition, speed * Time. 1 in x, 0. deltaTime with a number to make the movement go faster. Lerp(this. For some reason, either with SmoothDamp or Lerp, the camera is moved along the world axis and not its local axis, so when the player moves to far away instead of the camera moving forward while it faces the player its move to the forward point on the world. Lerp(transform. Once he gets there, I want to give him a command to face a specific direction (locking z so he doesn’t end up leaning back in the world). I have managed to get the translation working but am struggling with the Mar 11, 2016 · In my game I want the camera to smoothly move to a certain position. This is the code i am using: public float moveCar = 25. mainCamera. I am new to C# and js so cannot manually code but I tried the codes given in this answer at Rotate an object smoothly on the Y axis in Unity. position = newCarPos; Mar 22, 2019 · You could do this using a coroutine as follows (assuming Origin and Destination are defined positions): public IEnumerator moveObject() {. A leap (or dash or I don’t know how to name it otherway) of camera to random position happens if I rotate camera and then move it in any direction. deltaTime * 2. position = newCarPos; Use the MoveTowards member to move an object at the current position toward the target position. Apr 25, 2019 · You can use this block of code to smooth out the movement of the player. Use the MoveTowards member to move an object at the current position toward the target position. Jun 21, 2010 · What I’m aiming to achieve here is: When you hit the V key, the camera smoothly and slowly moves from a first person view(fpv) to a third person view(tpv). Apr 18, 2018 · How can I move the objects to their target position smoothly? I've tried messing with Lerp and Smoothdamp, but both of those seem to be producing strange results (tickets go all over the place. It will move vertically 5 meters. Your process should be that you specify a target and a start position of the camera. cs using UnityEngine; public class SmoothCameraFollow : MonoBehaviour { [SerializeField] private float _smoothSpeed = 0. Object 2: Moving by calling rigidbody. An object being moved 1 pixel per frame would jump and change speed as the frame rate changes! Position not being lerped or interpolated. position) * Time. This requires a smooth rotation of 90 degrees around the Y axis. transform Mar 22, 2019 · You could do this using a coroutine as follows (assuming Origin and Destination are defined positions): public IEnumerator moveObject() {. I too can successfully get an object to move to a point based on the position of a mouse click using a coroutine. EXAMPLE Copy the script below and attach it to a plain GameObject in an empty scene. position, new Vector3(0. velocity = ((target. What i would like to do is add the ability to press a button and have it move to a set position and rotation from where its position currently is after coming to a stop. Like this: // Moves an object to the set position. 2); The parameters that Vector3. i am using in this code a joystick script and another for the lerp function… i am not totaly sure, but i think the problem is in line 74, i dont know how to solve the problem. Jun 6, 2021 · Hello everyone! I wrote a script for moving and Y-axis rotating camera (like in RTS or RPG games) and everything looks well except one thing. position, targetPosition, Time. MovePosition creates a smooth transition between frames. Smooth your input system values to create more fluid movement and animation transitions. Translate(moveAmount,0,0); } public void ButtonRight () { Camera. Nov 30, 2014 · A simple solution is immediately after the Lerp function actually set the object's position to the desired position. any solutions or even other way to do it? using System. You can now move the Rigidbody object to follow another GameObject with the Rigidbody2D. I can get the object to move to the point, but it happens instantly and not smooth like the rotation. Move by the increaseValues, so each frame it will add 0. deltaTime * smoothFactor); } Dec 13, 2022 · When the script runs, the game object will smoothly move from the startPosition to the endPosition over the course of animationTime seconds. y, smoothTimeY); Nov 19, 2021 · So my player shoots a projectile and once it collides with a portal my player teleports to the new location, however i would prefer if my player moved smoothly to the new location instead of teleporting instantly. If the current position is already closer Mar 11, 2016 · In my game I want the camera to smoothly move to a certain position. localPosition = Vector3. Which property (anchoredPosition, localPosition, position) and HOW should i use for smooth interpolation (in Coroutine for example)? Apr 25, 2019 · You can use this block of code to smooth out the movement of the player. MoveRotation will resulting in a smooth transition between the two rotations in any intermediate frames rendered. Also, put all physics calculations (such as rigidbody functions) in the FixedUpdate(), not Update(). Anyone able to give me a suggestion? private void Update Apr 25, 2019 · You can use this block of code to smooth out the movement of the player. deltaTime); /* Translate 'moves' the attached Transform. position externally updated to point at point C; Camera set to follow A (camera snaps to B (where it had been before follow being set to null) and then smoothly moves to A) → instead what I want is that it smoothly moves from C to A. position - transform. Jul 14, 2016 · Hello there fellow unity community members, i’ve been trying to make a drawer in a dresser to move out (or to open) when interacted with, but when i tried animation the animation never played so now im using this code below to open the drawer. Use Rigidbody. Aug 10, 2012 · transform. The method clamps the third parameter to 1 so putting 10 in there is the same a putting 1 in there. Do the following: 1. deltaTime * smoothFactor); } Aug 24, 2022 · I am building a card game and am unable to get the cards to smoothly move to a position. 1 second and I need a real fast speed too. using System. position by Time. Jul 5, 2012 · I’m about to write my own physics instead of using the build-in system because of this. 1 in y, to your position. I believed that this should work: Use the MoveTowards member to move an object at the current position toward the target position. Nov 8, 2016 · Vector3. transform. Change the BodyType to Kinematic. 1. deltaTime * smoothFactor); } Use the MoveTowards member to move an object at the current position toward the target position. player. For this reason, at first, I decided to use a Character Controller on my FPS Character, however, another key element of my game is a grapple gun, this involves Springjoints, which do not seem to work with Character Controllers. So I have a character who uses the navMesh in unity pro to move to a position. Oct 24, 2021 · I’m trying to recreate the same effect that Among Us has in its main menu, where the crewmates move across the screen seemingly randomly. deltaTime * smoothFactor); } Aug 17, 2022 · Smooth transitions can be done with the Vector3. This is the use case you actually want. AddForce (-200, 0, 0) Mar 11, 2016 · In my game I want the camera to smoothly move to a certain position. 5632893,5. I would like to use Vector3. Collections. May 1, 2017 · But you need to change rb. Lerp(Start position, End position, Interpolation value); As in the above gif you can the object move from one position to another slowly using the Lerp option. Lerp(player. Mar 22, 2019 · You could do this using a coroutine as follows (assuming Origin and Destination are defined positions): public IEnumerator moveObject() {. I want to be able to control the smoothness of the movement, and length of time it takes to go from point A to point B. Lerp for a smooth transition. MoveTowards takes the current position, the target position, and the step, but it seems like your first argument here is origin of the move, rather than current position. position = newCarPos; Nov 19, 2021 · So my player shoots a projectile and once it collides with a portal my player teleports to the new location, however i would prefer if my player moved smoothly to the new location instead of teleporting instantly. May 24, 2017 · Vector3 direction = target. Collections; using Oct 14, 2021 · The most straightforward method of changing an object’s position in Unity is to set it directly, which will instantly move it to a new vector 3 position in the world. Then in your Update function, which is called every frame, you can use Camera. MoveRotation to rotate a Rigidbody, complying with the Rigidbody's interpolation setting. 5d game with three “paths” lined up along the z axis, the player is moving forward along the x axis, i am trying to make it so that when you swipe up on the screen it moves “25. position = Vector3. Follow me on Twitter : https://twitter. private void MoveTowardsTarget() { //the speed, in units per second, we want to move towards the target float speed = 1; //move towards the center of the world (or where ever you like) Vector3 targetPosition = new Vector3(0,0,0); Vector3 currentPosition = this. Sep 18, 2015 · As you can see from the link below the question has already been answered Basically you get the normalized direcion from your object to the target and you move your object along this direction with a given speed, which is multipied to Time. position, weaponPos. position = weaponPos. More specifically the usage of sinusoidal functions in creating smooth movemen Apr 25, 2019 · You can use this block of code to smooth out the movement of the player. If move and rotate camera May 15, 2019 · void Update() { transform. float currentMovementTime = 0f;//The amount of time that has passed. deltaTime * smoothFactor); } Sep 11, 2019 · I want the GameObject to move smoothly when the user controls it with the touch. 1f; [SerializeField] private Transform _target; private Vector3 _offset; private void Start() { _offset Jun 3, 2020 · Hi there, I’ve got two camera positions I’d like to blend between as the player crosses a bridge in a 2D game. deltaTime * smoothFactor); } Mar 22, 2019 · You could do this using a coroutine as follows (assuming Origin and Destination are defined positions): float totalMovementTime = 5f; //the amount of time you want the movement to take. position = newCarPos; Feb 24, 2023 · I want the player to constantly move into the z direction but also want to combine this with the option to move the player to one of 3 fixed x positions (either -1. But you need to set it to zero if it is not moving. position = newCarPos; answered Jan 28, 2015 at 1:38. So how to move one UI element to the position of another UI element? Their parent gameobjects are different. Smoothly move an object towards the mouse (using Smooth Damp) Smooth Damp works like Move Towards except that it eases the object’s movement between its starting point and its target. Oct 14, 2021 · The most straightforward method of changing an object’s position in Unity is to set it directly, which will instantly move it to a new vector 3 position in the world. Jun 11, 2015 · I built a registration form for a mobile game using Unity 5. float posY = Mathf. Unity moves a Rigidbody in each FixedUpdate call. Oct 14, 2021 · This works by setting the Position property of an object’s Transform component to a new position. Nov 2, 2016 · I am trying to move the an object to the “next” point (0,6) once a certain amount of rotations has occurred. Vector3. position = new Vector3(10, 0, 5); Copy. y -2. In my game I want the camera to smoothly move to a certain position. I tried taking a mathematic approach, but I haven’t touched much math since high school, so be Aug 31, 2018 · If you have a Rigidbody2D you want to follow another object, the Rigidbody2D. . deltaTime * speed); But this is only one of the many ways of impact the velocity of the rigidbody. deltaTime * smoothFactor); } Apr 14, 2016 · I've got an issue when I try to move smoothly a Gameobject. transform. 3. MovePosition results in a smooth transition between the two positions in any intermediate frames rendered. What I want to happen: Player clicks on a card Card rotates to the upright position (no issue here) Card moves across the screen to a predefined point Card disappears after 2 seconds (No issue here) What actually happens: Player clicks on a card Card rotates to the upright position Card instantly changes Use Rigidbody. By updating an object’s position each frame using the position calculated by this function, you can move it towards the target smoothly. Often found in games, it adds a beautiful effect of moving the character with the help of Lerp. If Rigidbody interpolation is enabled on the Rigidbody, calling Rigidbody. position from Update. It is an endless run and what I need to do is a smooth movement in the X axis similar to the one that is done in “Subway Surfers”. So such behaviours are usually implemented with Vector. position = newCarPos; Jun 15, 2014 · I have a feeling this has been asked, but I’ve been through these forums a few times and tried a few things, but have had no luck so far. Sep 12, 2019 · Hi All, Wondering if you have any suggestions for this idea. position = newCarPos; Oct 2, 2016 · Using Vector3. You can find detailed documentation and usage examples in the official Unity documentation. The below code works but it it has two problems - code: Oct 14, 2021 · The most straightforward method of changing an object’s position in Unity is to set it directly, which will instantly move it to a new vector 3 position in the world. Hello, I was wondering how I can make this white cube (the player) snap to the yellow cube in the direction pressed and then return back to the starting position that the white cube (the player) is in smoothly. z ); //Move the object from the current position to the end Aug 24, 2018 · private Vector3 startPosition; //You will need to keep track of your initial position as well as your desired position private float startTime;//You will need to get the time when the movement has started private bool moving;//You will need to keep track of when the object is moving or not public float timer; public float speed; public int Nov 30, 2014 · A simple solution is immediately after the Lerp function actually set the object's position to the desired position. Distance(transform. position; rigidBody. x, minX, maxX ), xPosition. icagfyggmthxkpmjzsmxkaenudjgkbvbcbuxfxwinlyw